Weapon Modeling in 3ds Max Tutorial
Learn how to create a Walther P99 using 3ds Max, Substance Designer and Marmoset Toolbag 3!
Description:
In this course we will cover the whole creation process of this Walther P99 handgun. We'll start with analyzing the reference and from there, jump right into creating this high quality asset. Once we're finished creating the high res model, we'll then convert it down to a low poly mesh in order to make it a game ready asset. Get ready to learn weapon modeling in 3ds Max!
Contents:
Volume 1
Chapter 1 - Intro
Chapter 2 - Reference Overview and Scene Setup
Chapter 3 - Start Modeling the High Poly Base
Chapter 4 - Continuing the High Poly Base
Chapter 5 - Modeling the Top High Poly Base
Chapter 6 - Finish Modeling the High Poly Base
Chapter 7 - Additional Base Modeling Timelapse
Volume 2
Chapter 1 - Intro
Chapter 2 - Modeling the Top of the High Poly
Chapter 3 - Finish the Top of the High Poly
Chapter 4 - Making Some Minor Changes
Chapter 5 - Modeling the Front of the High Poly
Chapter 6 - Modeling the Back of the High Poly
Chapter 7 - Additional High Poly Timelapse
Volume 3
Chapter 1 - Intro
Chapter 2 - Converting the Base to the High Poly
Chapter 3 - Finish Converting the Base into High Poly
Chapter 4 - Timelapse for the Final Pieces
Chapter 5 - Converting the High Poly into Low Poly
Chapter 6 - Finish Converting the Low Poly
Software Used:
- 3ds Max
- Substance Designer
- Marmoset Toolbag 3
About 3dmotive:
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