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Weapon Modeling in 3ds Max Tutorial

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Weapon Modeling in 3ds Max Tutorial

$10
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Learn how to create a Walther P99 using 3ds Max, Substance Designer and Marmoset Toolbag 3!


Description:

In this course we will cover the whole creation process of this Walther P99 handgun. We'll start with analyzing the reference and from there, jump right into creating this high quality asset. Once we're finished creating the high res model, we'll then convert it down to a low poly mesh in order to make it a game ready asset. Get ready to learn weapon modeling in 3ds Max!


Contents:

Volume 1

Chapter 1 - Intro

Chapter 2 - Reference Overview and Scene Setup

Chapter 3 - Start Modeling the High Poly Base

Chapter 4 - Continuing the High Poly Base

Chapter 5 - Modeling the Top High Poly Base

Chapter 6 - Finish Modeling the High Poly Base

Chapter 7 - Additional Base Modeling Timelapse


Volume 2

Chapter 1 - Intro

Chapter 2 - Modeling the Top of the High Poly

Chapter 3 - Finish the Top of the High Poly

Chapter 4 - Making Some Minor Changes

Chapter 5 - Modeling the Front of the High Poly

Chapter 6 - Modeling the Back of the High Poly

Chapter 7 - Additional High Poly Timelapse


Volume 3

Chapter 1 - Intro

Chapter 2 - Converting the Base to the High Poly

Chapter 3 - Finish Converting the Base into High Poly

Chapter 4 - Timelapse for the Final Pieces

Chapter 5 - Converting the High Poly into Low Poly

Chapter 6 - Finish Converting the Low Poly


Software Used:

  • 3ds Max
  • Substance Designer
  • Marmoset Toolbag 3


About 3dmotive:

3dmotive provides High Quality, Game Art and 3d related tutorials by Video Game Industry Professionals. We are dedicated to providing you with the best teaching and training on the net for all things 3d and game art related - hands down. Welcome to 3dmotive.com!

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