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Sculpt a Catacomb Environment Scene with ZBrush Tutorial

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Sculpt a Catacomb Environment Scene with ZBrush Tutorial

$10
0 ratings

Description:

You will learn how to take a basic sketch of a scene and create simple geometry to approximate a proxy/temporary version. Next, learn to create, duplicate within a subtool, and modify your meshes to create several versions of individual items to create interest. You'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes.

Also in-disposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in ZBrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.


Contents:

ALL PROJECT FILES INCLUDED!


Volume 1

Chapter 1 - Intro

Chapter 2 - Reviewing Concept and Proxy Modeling

Chapter 3 - Creating Fencing

Chapter 4 - Positioning and Scaling the Fencing

Chapter 5 - Graveyard Crosses

Chapter 6 - Tombstones Among Us


Volume 2

Chapter 1 - Intro

Chapter 2 - Building a Tree with Zspheres

Chapter 3 - Extending Zsphere Tree Branches and Roots

Chapter 4 - Using Curve Multi-Tubes

Chapter 5 - Basic Details with the Clay Build Up Brush

Chapter 6 - Adding Details with Dam Standard and Alpha Stroke


Volume 3

Chapter 1 - Intro

Chapter 2 - Creating the Wall Columns

Chapter 3 - Bricks to Make a Wall

Chapter 4 - Continuing the Bricks

Chapter 5 - Finishing Off the Wall

Chapter 6 - Starting the Arch for the Main Entrance

Chapter 7 - Finishing the Arch

Chapter 8 - Reusing Fence Spikes to Create a Gate


Volume 4

Chapter 1 - Intro

Chapter 2 - Importing External Meshes

Chapter 3 - New Wall Mesh Duplication and Placement

Chapter 4 - Adjusting Fence Spikes

Chapter 5 - Placing Tombstones

Chapter 6 - Creating Ground Displacement

Chapter 7 - Creating Graveyard Grass

Chapter 8 - Clumping Grass and Tombstone Booleans

Chapter 9 - Starting Surface Details and Cracking Stone

Chapter 10 - Finishing Surface Details and Cracking Stone

Chapter 11 - Deforming the Main Gates

Chapter 12 - Using Booleans to Create the Wall


Software Used:

Zbrush


About 3dmotive:

3dmotive provides High Quality, Game Art and 3d related tutorials by Video Game Industry Professionals. We are dedicated to providing you with the best teaching and training on the net for all things 3d and game art related - hands down. Welcome to 3dmotive.com!

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