Sculpt a Catacomb Environment Scene with ZBrush Tutorial
Description:
You will learn how to take a basic sketch of a scene and create simple geometry to approximate a proxy/temporary version. Next, learn to create, duplicate within a subtool, and modify your meshes to create several versions of individual items to create interest. You'll create separate component subtools in multiple files for later importing into the final scene. The transpose action line is an invaluable tool to help modify geometry quickly and easily to adjust to the required shapes.
Also in-disposable is the deformation palette with many key functions that assist in helping to quickly and efficiently create meshes in ZBrush. Creating multiple copies of subtool meshes within those same subtools is paramount in interacting multiple instances of geometry that will quickly 'fill out' spaces needing substance. Boolean operations will also play a deciding factor in taking simple geometry and 'hollowing out' more detailed areas for better atmosphere. Adding text, while using the text as actual booleans, will be important in adding script to the tombstones etc to help make a believable graveyard scene.
Contents:
ALL PROJECT FILES INCLUDED!
Volume 1
Chapter 1 - Intro
Chapter 2 - Reviewing Concept and Proxy Modeling
Chapter 3 - Creating Fencing
Chapter 4 - Positioning and Scaling the Fencing
Chapter 5 - Graveyard Crosses
Chapter 6 - Tombstones Among Us
Volume 2
Chapter 1 - Intro
Chapter 2 - Building a Tree with Zspheres
Chapter 3 - Extending Zsphere Tree Branches and Roots
Chapter 4 - Using Curve Multi-Tubes
Chapter 5 - Basic Details with the Clay Build Up Brush
Chapter 6 - Adding Details with Dam Standard and Alpha Stroke
Volume 3
Chapter 1 - Intro
Chapter 2 - Creating the Wall Columns
Chapter 3 - Bricks to Make a Wall
Chapter 4 - Continuing the Bricks
Chapter 5 - Finishing Off the Wall
Chapter 6 - Starting the Arch for the Main Entrance
Chapter 7 - Finishing the Arch
Chapter 8 - Reusing Fence Spikes to Create a Gate
Volume 4
Chapter 1 - Intro
Chapter 2 - Importing External Meshes
Chapter 3 - New Wall Mesh Duplication and Placement
Chapter 4 - Adjusting Fence Spikes
Chapter 5 - Placing Tombstones
Chapter 6 - Creating Ground Displacement
Chapter 7 - Creating Graveyard Grass
Chapter 8 - Clumping Grass and Tombstone Booleans
Chapter 9 - Starting Surface Details and Cracking Stone
Chapter 10 - Finishing Surface Details and Cracking Stone
Chapter 11 - Deforming the Main Gates
Chapter 12 - Using Booleans to Create the Wall
Software Used:
Zbrush
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