Create a Realistic Roof Shader with Substance Designer Tutorial
In Create a Realistic Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and Substance Designer!
Description:
In this course we will jumping between both 3ds Max and Zbrush as we build out and sculpt the surfaces for our roof tiles. Once that is all done, we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in their new baker before we jumping to Substance Designer and build the shader network for a roof material!
Contents:
ALL PROJECT FILES INCLUDED!
Volume 1
Chapter 1 - Intro
Chapter 2 - Reference and Creating the Low Poly
Chapter 3 - Sculpting Damaged Tiles
Chapter 4 - Finish Sculpting and Tile Optimization
Chapter 5 - Finish Tile Optimization
Chapter 6 - Setting Up the Texture in 3ds Max
Volume 2
Chapter 1 - Intro
Chapter 2 - Continue the Texture in 3ds Max
Chapter 3 - Adding Variation to the Tiles
Chapter 4 - Finish setting up the texture in 3ds Max
Chapter 5 - Prepare for Baking
Chapter 6 - Baking the Textures in Marmoset Toolbag 3
Volume 3
Chapter 1 - Intro
Chapter 2 - Setup a Project in Substance Designer
Chapter 3 - Start Creating the Normal Map
Chapter 4 - Finish Creating the Normal Map
Chapter 5 - Start Creating the Base of the Albedo
Chapter 6 - Adding Base Dirt to the Albedo
Chapter 7 - Finishing Up Most of the Dirt in the Albedo
Chapter 8 - Applying Dirt to Normal and Roughness
Chapter 9 - Final Polish
Software Used:
- 3ds Max
- Substance Designer
- Zbrush
- Marmoset Toolbag 3
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