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Create a Realistic Roof Shader with Substance Designer Tutorial

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Create a Realistic Roof Shader with Substance Designer Tutorial

$10
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In Create a Realistic Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and Substance Designer!


Description:

In this course we will jumping between both 3ds Max and Zbrush as we build out and sculpt the surfaces for our roof tiles. Once that is all done, we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in their new baker before we jumping to Substance Designer and build the shader network for a roof material!


Contents:

ALL PROJECT FILES INCLUDED!


Volume 1

Chapter 1 - Intro

Chapter 2 - Reference and Creating the Low Poly

Chapter 3 - Sculpting Damaged Tiles

Chapter 4 - Finish Sculpting and Tile Optimization

Chapter 5 - Finish Tile Optimization

Chapter 6 - Setting Up the Texture in 3ds Max


Volume 2

Chapter 1 - Intro

Chapter 2 - Continue the Texture in 3ds Max

Chapter 3 - Adding Variation to the Tiles

Chapter 4 - Finish setting up the texture in 3ds Max

Chapter 5 - Prepare for Baking

Chapter 6 - Baking the Textures in Marmoset Toolbag 3


Volume 3

Chapter 1 - Intro

Chapter 2 - Setup a Project in Substance Designer

Chapter 3 - Start Creating the Normal Map

Chapter 4 - Finish Creating the Normal Map

Chapter 5 - Start Creating the Base of the Albedo

Chapter 6 - Adding Base Dirt to the Albedo

Chapter 7 - Finishing Up Most of the Dirt in the Albedo

Chapter 8 - Applying Dirt to Normal and Roughness

Chapter 9 - Final Polish


Software Used:

  • 3ds Max
  • Substance Designer
  • Zbrush
  • Marmoset Toolbag 3 


About 3dmotive:

3dmotive provides High Quality, Game Art and 3d related tutorials by Video Game Industry Professionals. We are dedicated to providing you with the best teaching and training on the net for all things 3d and game art related - hands down. Welcome to 3dmotive.com!

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